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Coding Station

HEY THERE!
I'M JADEN LAROSE

Game Developer/Software Engineer

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ABOUT JADEN LAROSE

Since beginning my journey in this field, my dedication to the work and motivation to grow have led me to exceptional projects and experiences. Take a moment to explore my portfolio below, which includes a combination of collaborations, commissioned work and side projects. Don’t hesitate to reach out if you’d like to learn more.

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PROFESSIONAL PROJECTS

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NASA PROJECT

Gameplay Software Engineer

Worked with a large team at Orbis: Leadership and Management to create a game for NASA, worked under the guidance of NASA to make sure all game mechanics fit their needs and scientific standards. Game is currently under NDA so not much more can be said about it.

C# Programing within Unity

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MILES PARTNERSHIP

VR/AR Consultant & Data Access Management

  • Coordinated the introduction of Augmented/Virtual Reality  technology and training to the company.

  • Augmented/Virtual Reality lead organizing and setting up VR demos for conventions showcasing travel destinations

  • Data Access Management for travel media

  • 3D asset creation for an Augmented Reality display used at conventions

  • Programmed and put together an RFID system used to get, link, and retrieve photos guests took at a convention using wrist bands.

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SCHOOL AND SIDE PROJECTS

Click on the projects to learn more about each project

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Full Sail University Project

Projects in school that were based around different graphics rendering techniques utilizing DirectX11 and OpenGL. Most projects were completed within a weeks time, except the final project which was done in a month.

C++ Programming with Directx11

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Project Lead and
Gameplay Software Engineer

Procedural Dungeon Generation Runtime Room Culling for Procedural Dungeon Cooking Mini-games

Dungeon Room Level Design

Customer AI order System Item Pickups

Main Menu, Pause Menu, Inventory Menu Player UI, Enemy UI

Implementation of Sound Effects/Music

C# Programing within Unity

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Project Lead and
Gameplay Software Engineer

Character Controller and Scripts 
Main Menu, End Credits and UI 
State Machine for Core Gameplay Loop 
Clue System, Dark Vision System 
Rifle/Weapon Scripts and Item Pickup Systems 
Options Menu 
Side Effects System and Zombie Difficulty System 
Audio System 
Setup Animators 
Tutorial system 
Bug Fixes!

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Solo Project for Mobile
Two Day Project: 2021

Game loop and Touch Controls 

Shop/Achievement System 

Sound Effects/Music 

Art and Visual Effects 

Monetization/Advertisement Rewards 

C# Programing within Unity

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Full Sail University Project

Projects in school that were based around artificial intelligence, most of these were done within 4 days to a week and showcase different algorithms for AI.

C++ Programming

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Gameplay Software Engineer

Duck Special Abilities 

Charge Bar Mechanics 

Shop Systems and Inventory Systems 

Loot Box System 

Created Enemy types 

Level Design 

Particle Effects and Visual Effects 

Post-processing 

Animation Systems 

Main Menu, Shop Menu, Inventory Menu​

C# Programing within Unity

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SKILLS

PROGRAMING LANGUAGES:

C# and C++

VERSION CONTROL:

GitHub and Perforce

SCRUM TECHNIQUES & SOFTWARE:

Hansoft and Trello

OFFICE SOFTWARE

Microsoft Excel, Word and PowerPoint

CREATIVE SOFTWARE

Photoshop, Premier, After effects, Blender and Maya

AI & MACHINE LEARNING

Basic Decision Making, Behavior Trees, Steering Behaviors, Neural Networks, Search Graphs and Path finding Algorithms

GAME DEVELOPMENT & DESIGN

Unity, Unreal, Game Guru, Game maker, Level Design, Photon Networking, Balancing and Bug Fixing

TEAM WORK & LEADERSHIP SKILLS

Project Management, Time Management, Problem Solving, Multitasking and Group Leadership skills

MISC

3d Printing, Autodesk Inventor, Guitar and Viola

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Full Sail University | Salutatorian

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